2013年7月25日星期四

Increase the click-able area for the "Skull Slope" in both agility courses



Werewolf Agility Course: The "Skull Slope" is currently rather difficult to click on. As of right now, a player must click on any of the numerous skull imbeded in the slope to attempt the obstacle. The downfall to this is, although there are many skulls, they are still rather difficult to click on while your player is running in-between obstacles. Are you looking for runescape account? I can recommend a reliable place to you. Which can result in some frustration with many mis-clicks.

Ape Atoll Agility Course: The "Skull Slope" again, same concept as above, is rather difficult to click on. My Suggestion: Very simple; increase the click-able area for the "Skull Slope" in both agility courses. Preferably just so you only have to click anywhere on the slope instead of the tiny skulls.

I like the new xp counters, but could we have it open up to the last of the 3 counters we adjusted, rather than always opening to the first one? I want runescape accounts for sale, and am looking for places to buy. Since the first one is the one many people want to leave untouched, this is why there is a warning. If this is difficult technically, just make it open the second or third by default? On another note, is there any point in the "reset counter to zero" button when choosing another stat to track, or even choosing the existing one again, does the same thing?

Wildstalker Helmets Count kills in F2P.why isn't the wildstalker made f2p? People are looking for runescape accounts sell tips here. on the update I was looking forward on getting my kills and getting 5k kills but when I killed a player there is no count! what can you lose? f2p hiscores was lost already. A xp-count system, that you can set 1 hour, so you can easy see how much xp you did in 1 hour.

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